ELEPHANT MUD GUILDS
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The Fighter Guild

Fighters

These people form a very diverse group whose only common theme is that they have devoted their lives to learning the skills of combat. People of this class may be good evil or neutral, they may serve a pious king, or they may serve only themselves. But they generally should have high strength and constitution to aid them in their physical battles. They spend much of their learning time studying how to use weapons of different types, as well as mastering hand-to-hand combat and self-defense.

Fighters can gauge the strength of opponents, and have a fair knowledge of weapons and armour. They get the most hitpoints of any class.

Wizard in Charge: Prozac
Deputy Wizard: Moloch
Primary Stats: Strength, Constitution and Dexterity
Primary Skills: Blade, Blunt, Attack, Two handed, Armoury and Polearm
Secondary Skills: Double wielding, Defence, Melee, Projectile, Knife, Thrown, Whip and Staff
Tertiary Skills: Bargaining

Fighter Skills


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