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Clerics have a number of miracles, given to them by the
Gods. Most have to be earned with faith, devotion and determination. Only the greatest of
Holy Clerics obtain the most powerful of all miracles. Below is a brief breakdown of the
miracles available.
Holy Word
Only the purest of clerics may utter this word, one of the words
used in the Creation. Its effects are devestating for those
of evil alignment, for each and every such creature in the room
will be exposed to the searing light of purity.
Earthquake
This is a very powerful and very dangerous miracle, and perhaps
the only one that is not limited to Evil targets. The caster
calls upon her God to cause the ground to rend and heave all
around her, with terrible effect.
Exorcism
Inflicts intense agony on ghostly spirits.
Succor
Creates a gateway to a
player, allowing them to enter and travel quickly to your location.
Wrath
Reveals the darkness in the target's soul and displays their
sins for all to
see.
Celestial Chant
Provides morale-boosting
vigor, extra attacks and flooding righteousness for all well
aligned players present.
Cleric Pose
Purify your soul in honour
of the Gods, and they will allow you a rare moment of fame.
Sanctuary
The caster becomes immune
to attack from all others, be they animals, monsters or other
players. Making an attack will bring about combat, however.
Dispell Evil
An attack which strikes
at the very core of an evil, black soul.
Entreat
Entreat a weapon, from
the Goddess of Faith herself, fashioned from pure devotion and
holy power.
Tongues
Enables a Cleric to understand
any other languages for a short time.
Rebuke
This ability admonishes
the trangressors against you.
Turn Undead
Allows a Cleric to damn
and attempt to destroy an undead soul.
Resurrection
With this miracle, a High
level cleric can entreat their God to breathe new life into
a corpse, and raise the very dead!
Total Heal
The most potent curing
spell known anywhere on the Realms.
Holy Aid
Temporarily raises a players
hit points should they be in mortal peril.
Raise Dead
This miracle is a lower
level version of Resurrect.
Remove Curse
With this miracle, you
can wipe away any and all such curses that may be placed upon
the recipient in one go, for your healing powers are easily
a match for the vast majority of these petty magics.
Replace
This miracle allows the
Cleric to magically graft a severed limb back onto the targets
body, or, at higher levels, regrow it completely, whether it
is present or not.
Remedy
Ask the gods for their
assistance with your wounded limb, and they will answer with
power which will surge through your veins, closing over your
wounds and melding split flesh to a whole state.
Remove Paralysis
Enables the Cleric to remove
paralysis from a fellow adventurer, during combat, providing
vital support.
Purification
Removes traces of poison
and venom, both organic and chemical, from bloodstreams.
Discern Wounds
Using their skills in healing, a Cleric may instantly
detect what wounds and
illnesses a person has.
Preservation
The preserve spell allows
a Cleric to call upon his or her Gods to slow the rate of decay
of a corpse or severed limb, possibly allowing it time to be
raised from the dead, regenerated at the hospital or whatever,
where normally it would have decayed to dust.
Mend Wounds
Similar to but more localised than Cure
Wounds, this miracle heals injuries
to the limbs of the target, although not their overall lifeforce.
Cure Wounds
With this miracle, you
call upon your God to wipe away injury and harm in the target.
Available as Cure Light, Serious and Critical.
Buffer
Casts an immensely strong
protective sheild around you, which is proof against weapons
and magic alike.
Spiritual Barrier
The spiritual barrier is
a miracle of primary use when bringing an end to the foul Necromancers
and Undead that lurk in the decayed corners of the Realms.
Silence 15' Radius
This miracle allows the
Cleric to plunge a room into a state of magical silence, preventing
all forms of spellcasting, talking, shouting and other such
forms of local communication.
Glyph of Warding
With the Glyph of Warding,
you can protect an item against those who would interfere with
it, whether that item be a door, or a treasure chest.
Bless
By means of this Miracle,
a Cleric can imbue a piece of armour with a magically improved
resiliance, making it better able to protect its wearer from
attacks.
Peace
This miracle attempts to
bring immediate peace and an end to all hostilities to your
localised area.
Shield
Creates a shield of magic
protection around your body. The lower end version of Buffer.
Soulsee
This ability allows you
to see the colour of the targets aura, from which you can determine
it's alignment.
Release Soul
As a mercy to the slain, whether friend or foe, the Cleric may
speed their
soul onto its final rest. The corpse will fade into nothingness
and for
their charity the Cleric will receive back some mental strength.
Return to Clerics
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