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Druids can deal amazing damage, as long as
the elements are in their favour. The spells known to Druids of the Western Realms are as
follows.
Finger
of Death
The spell stops the target's
heart for several seconds, while simultaneously enhancing his
or her metabolism. Thus the target is denied a supply of blood
when he or she needs it most!
Creeping Doom
The Creeping Doom spell
is perhaps the ultimate in summoning spells, because it calls
fully five hundred to a thousand flying, swarming, poisonsous
insects, arachnids and myriapods to her, and directs them to
swarm over a target in the room.
Elemental Conjuration
The 'elemental planes'
have their own denizens and this spell actually breaks down
the barriers between the prime material plane and the chosen
elemental plane and draws through one of it's inhabitants to
be under the Druid's control.
Regeneration
The regeneration spell
allows the Druid to markedly increase the rate at which he or
she heals with time.
Reincarnation
Druids may actually call
back the souls of the dead and give them life anew! However,
because Druids believe in a cycle of renewal, the ghost will
not necessarily be brought back as the same race as they were
before they died!
Passoak
In order to use this spell,
a Druid must first have planted at least one tree, which has
grown to full size. By means of the spell, the Druid may actually
step into the tree itself, and instantly reappear out of another
tree, elsewhere, of the same type.
Liveoak
This spell can animate
a lesser Ent from a magically created tree, which will then
willingly serve the Druid until released.
Chain Lightning
Like Call Lightning, but
instead of earthing as soon as it strikes a target, the magically-enhanced
bolt of chain lightning will arc from creature to creature in
the room, until it eventually expends its energy.
Heat Item
With this spell a Druid
may channel magical power into physical energy and cause it
to infuse an item. That item will begin to heat up rapidly,
soon reaching a point where it is of blistering heat.
Weather Summoning
Working from the simple
skill of predicting it, a powerful Druid can now actually cause
certain weather patterns to develop.
Frostbite
During
the coldest times a Druid can bring about a drop in temperature,
exposing their foe to unimaginably bitter temperatures causing
unspeakable pain.
Heat Wave
During
hot dry weather a follower of The Way is able to harness the
power of fire to cause the very air itself to reach unbearable
temperatures around a foe.
Shape Change
This spell takes the Druid's
natural affinity to animals to perhaps it's logical extreme,
for it allows the Druid to actually become, in all aspects,
one of a number of animals!
Animate Object
When he speaks the words
to this spell, a lesser Air Elemental is summoned, and instructed
to lift a certain object and hit a current combat opponant with
it.
Entangle
With this spell, the Druid
causes the natural foliage in her environment to rise up, and
bind the limbs of the target.
Protection from Elements
Protection from Elements
gives the Druid a high degree of resistance from all damage
from the specified type. Thus a Druid who has cast Protection
From Fire need not fear the petty fire magic of the Warmages...
Neutralize Poison
Just as a Druid has the
ability to detect the presence of poison in items, so too can
he neutralize that poison under certain conditions.
Call Lightning
By using her knowledge
of storms, a Druid can actually call down a bolt of lightning
from it's heart, and cause it to infallibly strike the indicated
target, or, if no target is named, her current opponent.
Searing
Heat
The Druid commands the elemental power of fire to summon
a dryness so intense that it sucks the very moisture from the
air...and their target.
Nature's Revival
Druid can call upon this
healing side of Nature to restore vitality and health to either
herself or to a fellow Druid.
Barkskin
By means of this spell,
a Druid is able to draw in some of the energy of his surroundings,
and cause it to toughen his skin until it is as tough as bark!
Hold Animal
or Plant
At times, a Druid may find
herself being attacked by creatures of the wild who do not recognise
that the Druid is their friend. When this happens, she may use
this spell to stop the animal or plant dead in its tracks.
Tree
The tree spell will disguise
the Druid as a normal tree, undetectable by any means from a
normal one.
Wall of Fire
The spell summons up a
blazing, incandescent wall of magical flames which block an
exit from a room. Most animals will instinctively shy away from
such a wall, but for those creatures foolish enough to try and
pass through it, they will find themselves burnt to a cinder.
Shillelagh
The shillelagh spell calls
upon the power of Nature to enfuse the casters weapon with incredible
hardness, improving it's ability to do damage.
Faerie Fire
With the Faerie Fire spell,
the Druid causes some of Nature's energy to reach out and infuse
the skin of the victim. Although not damaging, this effect is
extremely unsettling for any non Druid, and will cause them
to be unable to concentrate on the task in hand, reducing their
combat effectiveness.
Quench
By attuning him or herself
to natures harmony, the Druid can purge his or her body of harmful
substances.
Storm Cloud
As masters of the elements Druids are
able to summon a small storm cloud which will hover over the
head of the target to signnify their mood and the Druid's power.
Natures
Friendship
Druids have an affinity
with many other of Nature's creations. Should a Druid find herself
in battle against such a creature, she can use this spell to
remind her opponent that she means it no harm.
Fire Seeds
A small bush springs up
at the feet of the caster, upon which large, black berries begin
to grow. When these berries are fully grown, they can be harvested,
and then hurled at an opponent, exploding into balls of flame
on contact.
Goodberry
By means of the 'goodberry'
spell, the Druid taps into the healing power of the soil, and
causes a magical seed to be planted. This seed rapidly grows
into a small plant, which can be picked when fully grown, to
yield a number of wholesome berries.
Detect Poison
With this spell, a Druid
can detect the presence of natural or synthetic poisons in an
item.
Empathy
This spell allows you to
reach out to any animals or plants in the room, and will give
you an indication of their toughness.
Magic Torch
This spell draws power
from the Element of Fire, and creates a small bobbing ball of
flame.
Detect Balance
Should either Good or Evil
grow too strong, it is up to the Druids to redress the balance,
and ensure neutrality is restored. This spell is extremely useful
for this purpose, for it allows the Druid to detect the state
of the Balance in his or her current area.
Return to Druids
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