Keeping
out the cold
In the frigid northern
wastes around Rathowen mutterings are being heard in even the
most respected of public houses. The tales tell of a strange
Kkeep hiding deep, dark secrets, a common story told to scare
the children into obedience, but this one is beginning to scare
the adults too. Those who have ventured inside the walls to
have disappeared, leaving families and friends to rage at the
foolish wanderlust of their loved ones. This tall tale is becoming
ever more real and something must be done. What is the truth
behind these rumors? Who or what dwells in this strange keep
and what has it to do with these disappearances. The truth must
be discovered, but at what cost?
((4th November 2006)
Major
change to how Healing works
How It Worked Before
Healing on Ele was accomplished by one of three methods:
1) Eating/Drinking
2) Using Spells
3) Using Magic.
What was not widely known is that there was also a 'natural'
healing rate, so that your hp/mp etc went up on their own. This
natural healing rate was so slow, however, that for all pratical
purposes it was non-existant. This meant that without a friendly
cleric along, the only real way to heal was to eat and drink
food. Food and drink gave an immediate boost to your hp and
mp. However, you would become bloated if you were to eat too
much.
What Was Wrong Before
A number of things.
- Without money to buy food,
you were unable to heal in any sensible way. This was especially
hard on new players, who lack funds to buy heals or the knowledge
as to other 'obscure' mechanisms. This has always been a key
issue that we have long wanted to address.
- You got an instant boost that
could only be used out of combat. However the bloating effect
often led to people having to hang around for extended times
trying to 'debloat', which is not a particularly fun activity.
- The potion like features of
food and drink meant that nobody ever used actual potions!
Why bother when food is cheap and cheerful!
- It encourages in/out combat
styles, whereby someone would fight, rush out, down a pie
in 1 second, and rush back in. This style of play has exasperates
the bloating effects, often leading to a couple of minutes
of play followed by 5 minutes of sitting around while bloating
wears off.
- Finally there was no incentive
for the higher level players to use high level heals. Many
did to save bag space, but you would get just as much healing
from 2 small items as 1 big one. This skewed the economy quite
seriously and prevented us from dropping prices for low level
players.
Why Do We Care?
We believe all of the above issues are bad. We want to help
our low level players avoid early bankruptcy. We want to differentiate
food/drink from potions. We want to eliminate the tedious debloating.
And while we are at it we want
to help with stamina too ;)
How It Works Now
Things have changed in a number of key ways:
- Potions are now available
for a full range of levels that instantly heal hp, mp or both.
These can be used in combat and the only limitation is that
you may only take one potion every 30 seconds.
- Food no longer heals you instantly.
Instead food and/or drink takes 4 seconds to eat, during which
time you may not move. At the end of that time the healing
effect from the item will be delivered over 20 seconds. You
do not need to stay still for this, although you cannot eat
another item of the same type (food, drink, alcohol) during
this time. The healing effect also stops at once if you enter
combat.
- Food and drink no longer causes
any bloating effects. Yes - bloating is a think of the past.
As soon as that 20 second period is done, you can eat immediately
again. You may do this as often as you like with no bloating.
- Food only heals hp. Non-alcoholic
drinks only heal mp. Alcohol helps stamina regen. This means
you will want to carry a range of items to help you best heal.
In particular the stamina boost from alcohol will be of great
value. Unlike food and drink it releases this bonus over a
longer period than 20 seconds. You CAN eat and drink in quick
succession. Ie while you cannot actually eat something and
drink at exactly the same time (the 4 second 'no move' period)
the 20 second healing periods CAN run concurrently. Likewise
with alcohol.
- Each item of food/drink now
heals approximately 33% more than it did
before. This means more healing for each silver coin spent.
Again, this
will help our low level players especially.
- Natural healing is hugely
improved. You will now be able to heal from mortally wounded
to full in around 10-15 minutes even without any other form
of healing. All you need do is avoid combat for this period
of time. Thus for those not in a rush, one can save huge quantities
of money. Again, this is especially relevant for low level
players. This natural healing DOES stack with the effect of
food and drink, as well as potions.
- The natural healing period
has been dropped from 30 to 20 seconds. Not that you would
really notice before, but now you will get 'natural' heal
bonuses every 20 seconds as opposed to every 30 as it was
before.
- Caffeine drinks have been
abolished. Only time will now remove alcohol
(or a friendly Druid!), but the effects of alcohol are now
changed. You will heal stamina faster, but you'll still fight
like an idiot. Clearly alcohol is best used for recovering
after fights or travelling. (But I dont want to see people
drink-driving chariots!!)
- Your race affects your natural
healing rate. Fit/healthy races will tend to recover hp faster.
Intelligent races will tend to recover mp faster. Thus an
elf will recover hp slower than a human, but mp faster. This
only applies to the natural healing, not the effect from food/potions
etc
How Does It Affect Me
Testing suggests that overall the effect will be positive for
nearly all people, although naturally it will take some getting
used to! In testing, people who are playing constantly, but
not 'powermudding' will find themselves exping at around the
same rate, but using far less healing. By using potions with
the money saved their exp rate can go up noticably.
Powermudders will not notice
much difference. The pauses introduced by the eat/drink period
offset those from bloating/stamina. What you will find is you
will see a number of small pauses, instead of a massive one
as your stamina runs out or you become bloated. Dont forget
- no more bloating! By using potions and burning a little extra
money, they can now become 'hardcore' in a way previouslsy impossible.
Their is now a balance that powermudder characters can strike
between cash flow and exp flow that is entirely in their own
hands.
The only people unlikely to benefit
are those engaged in high level difference in/out combat, something
that we have always disliked as a play style. It allows spellcasters
in particular to take on monsters significantly more powerful
than anyone else could go near. This will not prohibit this
style, however it does not benefit from some of the cost saving
advantages that others will see. In particular, the delay in
eating does not lend itself to the in/out style. That said,
in/out combat also suffers terribly from bloating, so by adjusting
play style by a small degree, spell casters will be able to
fight just as well as ever before. (24th
August 2006)
Strange
howling
A local fur trapper in Rathowen
has been heard mumbling something to himself about a new path
being discovered; one rocky and treacherously snowy leading
towards a large mountain west of Rathowen. Strange howling has
also been heard - are you brave enough to explore this recently
discovered area? (30th
July 2006)
58AE
Mudlympics
Has the practice of
slaughtering the fluffy bunnies infesting the wandering woods
begun to lose its appeal? Feel that what you would really like
to do is settle some old scores and prove once and for all that
your guild is the best? Well my friend you are in luck for starting
shortly are our own annual summer games the Mudlympics.
So what are these Mudlympics
I hear you ask. To put it briefly they are an annual tradition
on Elephant Mud consisting of two weeks of daily events such
as Arena Combat, Tribble Hunts, Fishing, Races and other fun
activites. The Mudlympics are designed to be fun for everyone
no matter how experienced you are so don't feel that because
you have not taken part in the Mudlympics before you stand no
chance. There really is something for everyone so don't be shy,
log on and join in.
The opening ceremony for the
Mudlympics 58AE takes place on Tuesday 1st August, beginning
a fortnight of fun for everyone. Why not join us! Of course,
for the most up-to-date details on what's happening and when,
you should check out the Adventurer's Board on Elephant Mud.
Don't forget, to keep an eye on this section to get updates
on key events.
Timetable of events below:
Day
|
Date
|
Event
1
|
Event
2
|
Tue |
1st |
Opening
Ceremony |
Fishing
Expert (25+) |
Wed |
2nd |
Arena Championship
(1-5) |
RPS Advanced
(17-24) |
Thur |
3rd
|
Arena
Championship (16-20) |
|
Fri |
4th |
Arena Championship
(6-10) |
|
Sat |
5th |
200m
Spring |
RPS
Expert (25+) |
Sun |
6th |
1500m Wilderness
Chase |
Fishing Intermediate
(9-16) |
Mon |
7th |
RPS
Beginner (1-8) |
|
Tue |
8th |
Arena Championship
(21-24) |
|
Wed |
9th |
Arena
Championship (11-15) |
|
Thur |
10th |
Arena Championship
(25-29) |
|
Fri |
11th |
Fishing
Advanced (17-24) |
|
Sat |
12th |
Rest
day
|
Sun |
13th |
Team
Tribble Hunting |
|
Mon |
14th |
Fishing Beginners
(1-8) |
RPS Intermediate
(9-16) |
Tue |
15th |
Mudlympic
Hunt |
Closing
Ceremony |
(26th July
2006)
Promotion
We are pleased to announce
that Moloch has been promoted to the position of Eldar Wizard.
Each promotion on Elephant Mud is done purely on the basis of
projects completed and responsibilities taken on. A promotion
to Eldar Wizard can only be earned by dedication and hard work.
So congratulations to Moloch
and we're sure you will join us in thanking him
for all his hard work! (4th
May 2006)
Election
Results
The voting boxes have been closed, the votes counted and the
results announced. We have a brand new Council moving their
belongings into the Council chambers as we speak.
Results for the Monk
Elections
|
|
|
Phelyan
|
75% |
|
Nalan |
25% |
|
|
|
|
Results for the Druid
Elections
|
|
|
Rylen
|
66% |
|
Raisraes
|
33% |
|
|
|
|
Results for the Fighter
Elections
|
|
|
Willus
|
33% |
|
Lor
|
22%
|
2nd
votes: 100% |
Eladriell
|
22% |
2nd
votes: 0% |
Des
|
11%
|
2nd
votes: 0% |
Clarkson
|
11%
|
2nd
votes: 0% |
|
|
|
Results for the Rogue
Elections
|
|
|
Grim
|
80% |
|
Helfnar
|
10%
|
2nd
votes: 66% |
Hood
|
10% |
2nd
votes: 0% |
|
|
|
Results for the Warmage
Elections
|
|
|
Terminator
|
71% |
|
Purse
|
14% |
2nd
votes: 33% |
Leviathin
|
14% |
2nd
votes: 0% |
|
|
|
Results for the Cleric
Elections
|
|
|
Retribution
|
83% |
|
Gwandon
|
16% |
|
|
|
|
Results for
the Ranger Elections
|
|
|
Hawksley
|
61% |
|
Mizt
|
30% |
|
Derob |
7% |
|
(1st May
2006)
New
Stagecoach Timetables
We are pleased to announce that following increased customer
numbers and reduced operating costs, a number of the Stagecoach
operators are now offering faster routes and new services. A
summary of the major changes are:
Drakenwood to Valena
New express stagecoach now in operation, starting earlier, finishing
later, more frequent and quicker.
Drakenwood to MirrorTown
Service now starts earlier and finishes later
MirrorTown to Valena
New express stagecoach in operation, starting earlier, finishing
later, more frequent and quicker
MirrorTown to Rathowen
New express stagecoach in operation with the same bonuses as
the above
Rathowen to Dun Glenderry
Existing route now starts earlier and finishes later. In addition
an express stagecoach has been added
All in all we hope that this
will make those long distance journies a little more convenient
for those happy to pay the express fares. (17th
April 2006)
PKDay
Winners!
The first Elephant Mud Pk Day session has now completed and
the top 10 rankings now stand as the following:
Name |
K/D
Ratio |
Grimmer |
9.00 |
Willus |
4.40 |
Lor |
3.00 |
Mizt |
2.11 |
Grim |
2.11 |
Feral |
2.00 |
Electa |
1.52 |
Evenstar |
1.49 |
Alien |
1.27 |
Cujo |
1.27 |
Grimmer has an early lead but
needs to prove how well it can be retained
in a few more fights! Willus is close on his heels, with Mizt
and Grim tied for 4th and 5th respectively!
Those k/d ratios will be saved
and a real-time high score table will be built to allow you
to see how you compare! (4th
April 2006)
PkDay
Ele? What on earth is that?
PkDay Ele is the return of a concept from the misty early days
of Elephant Mud, but updated to be completely new and improved.
We will be running these regularly.
In effect PK Ele is a carbon
copy of Elephant Mud, but with a few important differences:
- Its PK only! All monsters
(other than Shopkeepers, Food and Drink vendors and healers
- you'll be needing them!) explode as soon as you enter the
room with them, dropping their kit on the floor!
- Everyone can attack everyone
at any time! None of that wussy idle protection, safe rooms,
protection during edit etc!
- Everyone is the same level!
That level will vary each game but ensures a completely even
playing field.
- You cannot gain or lose exp,
skills or stats. Meaning that only your skill
and your ability to equip yourself will decide who wins!
- Nothing saves! So each game
its a level playing field and none of what
happens to you will affect your main Ele character, EXCEPT
your Kill to Death ratio. But more on that below....
- You can change race and guild
before each fight. So dont worry if you think that guild X
is better at Pk than guild Y - you can try both!
- When you die you come immediately
back to life once you escape Death, appearing with no penalty
in a random room of the mud! Kit back up and get back into
the fray!
Okkkk.....that sounds a bit...brutal?
Just a little. Its a chance to prove your skills in the most
hardcore and bloody way possible. But safe in the knowledge
that your main Ele character will not suffer if it all gets
a bit....messy :) And by making everyone the same level you
can really fight a fair fight with no excuses about X being
a level above or having a high level friend casting protections
on him etc. Its just you and your Pk skills that will determine
it.
How do I kit up?
None of those silly kit rooms here! When monsters blow up and
drop their kit you should keep what you need, sell the rest
and spend the money on heals to keep you alive. Remember - there
are no friends on PkDay Ele!
How does it start?
Well the mud will reboot every hour and each reboot itll be
all new, with fresh monsters, new levels etc. The first 5 minutes
is spent in the waiting room during which time you can change
guild or race (although you cannot use any guild or race abilities
until the actual fight starts!), see the results of the High
Score table and explain to your enemies quite how you will kill
them this time.
After 5 minutes you can leave
and have THIRTY SECONDS during which time you can neither attack
or be attacked. Use this time to run away from everyone else
in search of kit!
After that its just kill, kill,
kill!
People joining late appear in
the start room, with the same immunity when they first leave.
How about skills, stats, hp,
mp etc
Each guild has its skills and stats set at different levels.
PRIMARY skills and stats are set at 100% of level max. SECONDARIES
are set at 80%. TERTIARY skills are set at 60%.
Hit points and magic points are
set at a default value based on your guid, level and stats.
Finally race also impacts you
by giving you the normal stat and skill bonuses.
Whats this Kill/Death ratio?
Thats the only thing that saves. Its the ratio between the number
of people
youve killed and the number of times youve died. At the end
of each full
session of PkDay Ele, this will get copied over to your main
Ele character
and be visible as a permanent record of your PkDay skills!
Sounds great! How do I play?
Simple - The connection details will be posted when the PkDay
is announced. Log in either as your existing character (if you
want all your aliases etc), or create a brand new one. Dont
forget though - once created new characters wont save, so youll
need to set up aliases and nicknames each time! (2nd
April 2006)
Impending
Doom?
Strange things have been stirring in Drakewood of late, coinciding
with the
arrival of a slightly jittery Doomsayer. Predictions of impending
doom tumble
from his mouth like leaves fall in autumn, yet there seems to
be some truth
in his ramblings.
A powerful demonic entity has
been seen in the bowels of Nottingham Castle. To make matters
worse the three Sentinels that guard a powerful rift to the
lower hells have been unusually active of late. (20th
January 2006)
Admin
Announcement
I am pleased to announce that
Dval Earthrender has been promoted to the
position of Sage Wizard and has thus joins the ranks of Admin.
Unlike the other Wizard ranks,
the position of Admin is granted purely on an invite-only basis,
and only to those Wizards who have consistently gone above and
beyond the call of duty and been a driving force behind the
advancement of Elephant Mud.
Admin are charged with setting
direction and managing the overall development of the Mud, and
thus have a critical role to play in its continued success.
Supported by the Wizards, they
oversee and direct area development, coordinate events and encounters,
ensure fair-play and above all else, endeavour to make Ele an
enjoyable and fun place to spend your time!
An active and skilled Admin team
is thus crucial for the ongoing success of Elephant Mud, and
Dval will be a key part of that going forward. (15th
January 2006)
Time
to Party!
The way that exp is shared when multiple people work together
to kill a monster has been changed. The change will be of great
benefit to those who
enjoy partying to defeat monsters.
What Was Wrong Before
The Elephant Mud partying system worked much better than elsewhere,
and removed a lot of the flaws seen in older systems while maintaining
the ability to party together to get exp. However, it did have
its problems. For one thing, being in a party had no actual
meaning par se. Since you would gain the exp based on your share,
it didnt matter if you were in a party or not. Secondly,
it assumed that all guilds did roughly equal damage over time.
Ie that a Warmage may do short sharp bursts, but that a Fighter
would do less damage per round, but over more rounds than the
Warmage could stand. While this was true for many combinations,
it tended to undervalue 'support' spells and
guilds.
We thus found that partying was
only really popular between people of the same guild, or guilds
very equally matched in offensive potential. This rules out
many of the more traditional combos of parties.
It's important that partying
is a viable option for any combination of guilds, not just those
closely matched in offensive power. This needed to change because
it made partying inefficient for many people, and we believe
that partying is an important party of the game.
How It Works Now
The system now is far more complex, but draws elements from
both the
'traditional' and more modern systems. The key features of the
system are:
* Exp is once again shared equally
between party members, rather than based
on damage done.
* When multiple people who are
not in a party attack a monster, the shares
are based on damage done as before. This also applies if two
parties attack the monster (shares are even within each party,
but the ratio between the parties depends on damage done).
* In order to qualify for a share
when a piece of damage is done you must be in the room with
the monster and in combat with it. No shares are awarded to
absent party members or those not actively fighting. As soon
as you join in the fight you will get a share of the exp from
future damage.
* When shares are awarded, they
are only equal if everyone is the same level.
If there is a level range, then higher level people will get
a greater share. If a level 20 and a level 10 fought the same
monster in a party then the level 20 would get the vast majority
of the exp.
How Does It Effect Me
It means that any guild combos can now effectively party again,
while not falling foul of the many pitfalls in the 'traditional'
system that we had overcome in our previous one.
Kill stealing is still impossible,
and support guilds and offensive guilds can once again share
out the exp equally, with the value of any cures, shields, entangles
and so on now recognised and rewarded.
We recommend that you party with
people of similar level, as this will ensure that you are all
contributing to the same degree and all receiving an equivalent
reward.
Pets will now influence their
master's share, rather than gaining a share of their own. This
means that exp done by a Demon, say, will get shared out exactly
as if the Warmage had done it. Those who have partied with someone
using a pet will have seen than the caster effectively got an
additional share. The level of the pet makes no difference to
the share. (12th
December 2005)
Interguild
Quiz
The Mudmeet saw the return of the Interguild Quiz Championship.
As always this was a very close run race, but surprisingly,
the smallest team won...
It came down to a tie between
the Rangers and the Fighters, and the Fighters won on the tiebreaker
question of:
How many individual rooms are
there on the Mud? - Including the seas.
The answer is of course 215,314
(and counting).
The Fighters, closest with 212,000
became the winners of the Interguild Mud Quiz!
They were rewarded with +5hps
each and sponsorshop of the young elephant, Icholta. Just 6
years old, she was abandoned by her mother and became stuck
in the mud of a drying water hole in Marsabit. Luckily she was
rescued and given expert care at the David Sheldrik Wildlife
Trust's Nairobi Nursery.
Icholta becomes the Fighters
official adoptive elephant. We hope
they'll take good care of her!
Full details fo Icholta and a
movie of her and her friends will be on the website soon! (21st
November 2005)
New
Realm?
Following the discovery of letters on a carrier pigeon shot
down by Ranger Derob, a corpse washed up on the beach in Drakenwood
and the death of a stanger in Rathowen a man known as Dharol
arrived in the frontier town and opened up a stage coach to
a place known as Dun Glenderry. Adventurer's set out to explore
the new route at once and discovered not simply a new town but
an entirely new Realm know as Rosfarren.
Many exciting and new adventurers
lie in this Realm and mid-level explorers are encouraged to
discover what the new lands may hold for them. (16th
November 2005)
Promotions
As a reward for all of their hard work Eldge and Moloch have
been promoted to Senior Wizards and Handy, Prozac and Scarlet
to Eldar Wizard. We would like to take this opportunity to thank
all four for the enormous amount of time and effort they have
put into Ele and hope they continue to enjoy their new roles.
(19th November
2005)
Messages
Following the shooting of a strange carrier pigeon and the discovery
of a corpse a number of items were recovered. Hawksley Wildheart
tells the tale in his own words:
As is often the case with younger Rangers, at a moment of
excitement the adventurer Derob shot an arrow high into the
sky to show his abilities to the realms. On this occasion, however,
it seems a pigeon was unlucky enough to fly into the path of
the arrow. Now, some of you may know me, and I like to think
of myself as a knowledgeable Ranger. I've studied and worked
alongside many animals in my time, but I've never, in all my
years, seen this type of pigeon.
Where it came from, I have
no idea. What I do know, is that it had a collection of parchments
attached to it, of which at first I couldn't understand in the
slightest. Remembering I've also trained in the Arts of Magicks,
I used a simple spell, and the meanings of the parchments came
to me almost immediately.
The contents of the parchments,
however, spoke of lands and peoples I've never even heard of,
and as a self-proclaimed explorer of the realms, this grabbed
my attention. Whilst I myself cannot think of any way to find
more out about these places, I hope that some of the more intelligent
minds amongst us can find something. For this reason, I share
with you all the contents of these parchments, so that perhaps
we may find out more of these lands, and even return these messages
to the rightful people. There are five letters in total, and
here they all are:
------------------------------------------------------------------
My beloved Rozenwyn,
I am so sorry
I was unable to meet you last night as planned as my Gran took
a turn for the worse. She seems to be taking the current problems
with Caer Aesclinn to heart. It brings back memories about the
loss of my ma and da for her, I guess. It is strange, but try
as I might I can't quite see their faces any more.
I am worried
how she will take it when I tell her that we are going away,
but I know that I want to be with you and our bairn. It is hard
though as I am all she has and she has looked after me since
I was small.
I will be waiting
for you tonight at the usual time.
All my love
Cor
------------------------------------------------------------------
Dear Kensa,
It was so nice
to receive your last letter and hear news from home. As you
surmised I am still finding the transition from living at the
Dun, to my new surroundings quite a challenge. I just feel completely
cut off from all my friends and having Peder's widow Morwenna
living with us is a struggle.
Blaen is enjoying
his retirement, he seems to have taken to life as a farmer far
better than anyone could have imagined and I try to keep my
own discomfort from him as this is after all what he has wanted
for a long time.
Lately the village
has been having some trouble with Caer Aesclinn, sheep rustling,
damage to crops, you can imagine the sort of thing. There seems
to be a heightened sense of paranoia around here compared even
to when we arrived only a few short months ago. We have raised
a militia to patrol after dark, Blaen has been asked to take
command which has at least shown that the others here see his
worth which is some small comfort. He has never been happier!
Men!
I look forward
to hearing from you again soon.
Tamsyn
-------------------------------------------------------------------
My Lord Ard Righ,
Tiarnan O'Maiolraian
Lord Ruadan of
Caer Aesclinn sends greetings and his best wishes for your continued
health and long life.
While I give
thanks to the Daoine Sidhe for the continued health of my townspeople
and for the ever bountiful crops that we have, I must once again
express my concern about the people of Rathwiel. As I wrote
to you in my last letter, I have long feared that all is not
right in Rathwiel, and now I have additional justification for
my worries. Just last week one of the villagers returned from
a trip to Rathwiel, and he has been heard whispering in the
inn about rumors he heard from his cousin about dealings between
the people there and what he calls 'the dark ones.' Those from
Rathwiel have always been a surly bunch of people, and these
rumors give me great concern.
I trust that
you will consult with the Brehons and consider carefully how
best to deal with this situation.
The townspeople
send their best, and we shall be sending some of our best mead
when next it is ready.
Signed,
Ruadan of Caer
Aesclinn
--------------------------------------------------------------------
Dearest Orla,
It has been over
a month since you have been out to Rathwiel to the Silver Spring.
Whilst I understand that the route from Dun Glenderry through
the forest has been plagued with bandit attacks, Captain Cathal
has assured me that the bandit chief has been caught.
Would you consider
coming out to the village and raising our lads spirits, this
bad feeling with Aesclinn is really starting to hit morale here.
Blessed Be,
Blaen
--------------------------------------------------------------------
Dear Crill,
I hope you are
well.
Things have been
a nightmare round here lately. The Ankheg population outside
of the town seems to have grown. Barely a day goes by when we
don't get summoned to arms to rescue one of our cattle from
the jaws of those beasts!
The Brehon tell
us to stay calm and have showed us ways to tell where they might
appear, but everyone is finding reasons to be unavailable for
shepherd duties.
I just hope that
they move on soon!
Write soon.
Maeve
--------------------------------------------------------------------
So there they are, I'm aware
this will avoid the interest of some of you, and I apologise
for the large amount of information which alot of you will wish
you'd never read. However, for the explorers, and the thinkers
amongst you, I hope we can put our heads together, and come
up with a possible method of finding this new and mysterious
land.
Some days later.....
Whilst wandering the realms
earlier, I heard a terrible scream, which echoed across the
entire realms. I realisted that it came from the directiopn
of Rathowen and went to explore, hoping I wasn't too late. On
arriving, all I found was a bloodied corpse. Taking a quick
look at the corpse, I noticed a few items. Firstly was a peculiar
dark brown pottery water jar with a leather strap. It would
hold a good deal of water however it was now cracked and any
water which was once inside had long since drained away. The
words 'Dun Glenderry' were inscribed on the base of the jar.
As well as this, I found a
torn and battered journal, which has clearly been subjected
to all weathers. It was in a terrible condition, with most pages
utterly smudged and unreadable, whether due to water, dirt or
blood I could not tell, but, all of which marred the writing.
Despite this, I was able to read the last page.
21st Sumer 55AE
The shadows....the shadows still hunt me in my dreams, never
resting, always flickering around my consciousness like moths
around a flame, but it is me they try to lure to destruction.
ME! Why? Why must they pursue me so far? I have run and run
and crossed trackless wastes in my flight north, ever north,
but still they pursue me...still they whisper...
8th Lasbin 55AE
It is growing harder. The forests have given way now and I am
alone. Alone but for them, echoes of malevolence, whispers of
damnation, and every day they toy with me. They let me run,
always running, and every day they keep pace with me. Maybe
they exist only in my mind, maybe they are the scars SHE left,
but could my mind torment me so?
18th Lasbin 55AE
Safe. I am almost safe. Though the mountains are only barely
passable and the snows threaten me at every turn, they seem
to have been left behind. Only a few more days and I will reach
Rathowen and refuge. I must push on!
21st Lasbin 55AE
I didnt know! I DIDNT KNOW! How could I have known? How could
I have knowingly entered this hell? They were waiting. And I
saw their eyes today, oh such eyes as I have never seen and
what was worst was not the pure, unadulterated evil, but the
mockery in those eyes. A game. It has all been a game, and I
a toy. If I can just keep going, if they do not know how close
the town is, maybe I can slip by them when the sun is high,
for they slink away at noon.
23rd Lasbin 55AE
Just another hour! I write this as I stop to catch my breath,
but they have gone again! If I can just keep going for another
few miles I will have.... what was that? Echoes....echoes of
a child in torment, echoes of wailing despair! It can't be!
Not now......
This has obvious links to
the Parchments found on the carrier pigeon, the strongest connection
being "Dun Glenderry". Anyone who could enlighten
the realms on these odd events would be very welcome. (9th
November 2005)
Stamina
Regeneration
The way stamina is regained has been changed to benefit mid
to high level players.
The stamina regeneration rate
now picks up at an increased rate once you have reached a certain
level of invigoration, and again for heroes with high degrees
of stamina. While does not change the rate at which you move
from weary->invigorated but once invigorated and beyond there
is a 20% increase in the recovery rate, rising to 40% for heros
as they continue to recover.
At high mid levels you will find
that if you rest after each fight you will be able to keep going
longer, and for heroes we expect that there will be a quite
noticable increase in your longevity. But in all cases the benefits
apply when you are invigorated to a high degree. If you fight
down to exhausted and then go back into combat again as soon
as you first reach invigorated you will see little if any benefit
at all. (28th
September 2005)
Double
Wielding
How It Worked Before
Anyone could pick up 2 weapons and wave them about. You need
to have enough skill in each to use them single handed, but
how skilled you were at
double wielding effected only how often you hit.
What Was Wrong Before
Double wielding only became usable at high levels. From a rogue
perspective in particular this was very bad, as one of their
key guild abilities was only usable at the sort of levels that
everyone else could afford it too.
Why Do We Care?
Because double wielding was useless for low level rogues, exactly
the people who should be relying on it. At the same time it
was very sick indeed at high levels.
How It Works Now
The penalty you receive for double wielding is now static. Ie
you suffer exactly the same penalty to hit as a level 5 with
double wielding 25 as you do as a Hero with double wielding
140. The break-even point at which the penalty is the same under
the old and new systems is level 21.
Instead double wielding impacts
what weapons you may wield in your offhands. In much the same
way that you need to be dextrous to wield a more cumbersome
weapon in your off hand, you now also need to be skilled in
double wielding. To wield a weapon in your off hand you thus
now need to have not only the 'normal' skill level in the type
of weapon high enough, but also double wielding too.
How Does It Effect Me?
For low to mid level charactrers, and indeed anyone under about
level 22 you will see double wielding become more usable. At
low levels the change is huge - try it and see ;)
At hero levels you will hit a
bit less, but it is expected that by this level you will have
other means to help you to increase your damage potential. (12th
September 2005)
Ravens
The northeast Autumn winds have brought a surprise this year.
On Godsday the 11th of Gathering the morning was heralded with
raven's caws and a tide of black feathers. Is this only be the
beginning?
(29th August 2005)
Featured
Page
We bring you Swifteye's Elephant Kit page! Find out all about
this fantastic resource here.
(14th August 2005)
What
can it mean?
The little ones are being repressed again! Sure, they're stupid,
but
slavery is nothing to sneeze at. (8th
August 2005)
Fairer
sex?
There has been word that a group of women warriors has moved
into the tropics recently. There have been no confirmed stories
as to their purpose there, but suspicions have been aroused.
Young adventurers are warned not to go striding forth into areas
unknown to them until such a time as the intentions of these
women has been revealed. (7th
August 2005)
Mudlympics
Come to a Close
After two weeks of serious competing
the final results of the 54AE Mudlympic Games are displayed
below:
- Fighters -
Gold
- Rangers -
Silver
- Druids - Bronze
The full break down of who won
how many medals can be seen here:
Guild |
Gold |
Silver |
Bronze |
Fighter |
6 |
5 |
1 |
Ranger |
6 |
2 |
3 |
Druid |
1 |
1 |
1 |
Cleric |
1
|
-
|
1
|
Warmage |
-
|
2
|
4
|
Rogue |
-
|
2
|
2
|
Monk |
-
|
2
|
2
|
(30th July
2005)
54AE
Council Elections
The Council Elections have closed and a new council elected
and placed within the Council Halls in Drakenwood Keep. The
Council to keep the laws within the Realms for the next four
months is as follows: (29th July 2005)
Guild |
Name |
House |
Monks: |
Enoyna Rockbiter |
Alluminas |
Clerics:
|
Gwandon Elsmo |
None |
Fighters: |
Deluge Tempest |
None |
Druids: |
Molly Rockbiter |
Alluminas |
Warmages: |
Sable Wildheart |
Bloodstone |
Rangers:
|
Hawksley Wildheart |
Bloodstone |
Mudlympics
Opened
The 54AE Mudlympics have been opened with a formal ceremony
held in Brenhaven, Valena. The events will kick off on Sunday
17th July at 8pm (BST) with a Newbie Arena Event held at the
Aldersford Arena, Drakenwood. This is open to all players of
levels 1 to 5 to decide the Champion of Newbieland.
The full timetable of events
occureing in July can be seen below:
Sat
16th |
Opening Ceremony |
Sun
17th |
Arena Championship
(1-5) |
Mon
18th |
Fishing Beginners
(1-10) |
Tue
19th |
Arena Championship
(6-10) |
Wed
20th |
Fishing Intermediate
(11-20) |
Thu
21st |
Arena Championship
(11-15) |
Fri
22nd |
Arena Championship
(16-20) |
Sat
23rd |
200m Sprint |
Sun
24th |
150m Wilderness
Chase |
Mon 25th |
Fishing Expert
(21-29) |
Tue
26h |
Arena Championship
(21-24 |
Wed
27th |
Arena Championship
(25-29) |
Thu
28th |
Team Relay |
Fri
29th |
Mudlympic Hunt |
Sat
30th |
Team Tribble
Hunting |
Sun
31st |
Closing Ceremony |
(16th July
2005)
Flaming
heck!
The Wizard Gunnar has
revealed to Lord Rhaleth that a new mini area has been discovered!
Where, he did not say, but he did mention that it is for low-mid
levels and is by a 'skeleton resting beneath that which should
have been its saviour'. Who knows what was meant.
Initial explorerations have revealed
little, but one imparted the following words of advice....Fire
can do more than just burn. Some say the flame holds powers
unrivaled in this world. A group of people have united behind
the flame and have taken haven near fire's most hated enemy.
Some say the warmages are behind it all, but no official word
has been made. I urge everyone to be wary when playing with
fire. There is no telling if those around you may be part of
this group. They love fire. (15th July
2005)
In
with the new
Gunnar, Luni, Oriel, Rosmerta and Tess have joined the Wizard
Ranks as new Apprentices. Leaving behind their playing days
they will now focus on helping to develop Elephant Mud. We welcome
all five of them and are sure that they will all be a great
benefit to the Wizard team. (8th July
2005)
The
art of receiving
We have changed the way that giving items works on Elephant
Mud:
How It Worked
Before
Previously anyone could give an item to anyone else at any
time. The person having the item given to them had no say
in the matter.
What Was Wrong
Before
It could be misused to give people items they would not possibly
wish to
take. We have see this used to give people crud to encumber
them, heated items (long ago!), dangerous items etc
How It Works
Now
If you type 'give allow' you will see all people who may give
items to you.
By default this is 'Nobody'. If you wish to allow someone
to give you an item, you need only type 'give allow <name>',
eg 'give allow fred' to allow Fred to give you items.
You can set up
whether you'd like things from friends/guild/family/house
etc at any time and these people will always be able to give
you things.
(19th April 2005)
In
your sights
A new command has been created called 'target'. This will
allow you to
target a specific creature when in combat with multiple foes.
Beware
though - when targeting all your attacks upon a single enemy,
all other
foes in the room will find it slightly easier to hit you!
(15th
March 2005)
Have
Your Say
Yes, you heard right! We want to know your thoughts on Ele.
So, if you have a character and want to join in, check out
our brand new questionnaire at https://www.elephant.org/adventurers/!
(12th Feb 2005)
Movers
and Shakers
It is with great pride that we inform you that Dval
has been promoted to the highly respected rank of Mentor Wizard
and Handy has made the
signifcant shift to Senior Wizard. Congratulations and thank
yous to them both for their success and hard work! (12th
Feb 2005)
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