ELEPHANT MUD NEWS


Elephant Mud News from 2004

January - March

Exploration Update
Adventurers in the realms have reported seeing new denizens within the Omanii Desert. Nomads seem to have decided to set up camp in the area, using what little natural resources are available to make their home there. Rumours report that there is some unease between the two camps, and differences between their respective leaders. The nomads are said to speak in a strange foreign tongue, but are happy to teach it to anyone who is willing to learn. (23rd March 2004)

New Face
On the western edge of a sunlit forest lies the dwelling of a retired forest wanderer. Albeit dusty this lovingly converted cave holds many years of adventuring within. Those who have the pleasure of the dwellers company tell of his fondness for telling a yarn about the good old days, and the monsters that entail. (23rd March 2004)

Deputy Guild Wizards
Each guild on the MUD will soon be adopting a second deputy Wizard in Charge. It is felt that these deputies will aid in the care and development of the guild as well as ensuring that someone is always available even when RL gets in the way. Deputy Wizards....coming soon to a guild near you!

(23rd March 2004)

Wizard Promotions
Congratulations are in order for the following Wizards who have received
promotions!

Torallion - promoted to Eldar Wizard
Dval - promoted to Eldar Wizard
Avn - promoted to Senior Wizard
Leefuss - promoted to Senior Wizard

Promotions on ele are based on large amounts of hard work. Much of what goes on is behind the scenes and as players you do not often see the huge amounts of work that goes in away from the mortal realms. These promotions are in reward for years of dedication to Ele and huge quantities of time and effort spent helping make the mud great.

Well done to them all! (25th January 2004)

Major Change to Alignment
An important change to the way alignment works on Elephant Mud has taken place. This has far reaching consequences and it is important that you understand that your alignment is now VERY important.

What Does This Mean For Me?
This means you must think very carefully about your alignment. If you wish to be Evil and keep your options open in terms of slaying your fellow players then you can do so, BUT be aware that it comes at a cost.

If you wish to be Good then there are some benefits open to you, especially if you are friendly with the Clerics (or ARE a Cleric!). However, one such as you would not strike out against your peers without dire cause and so you must learn to control your more violent desires.

For everyone else it means walking a middle ground. You are not especially blessed or cursed by the Gods. Clerical resurrections may be a little worse, especially if you are on the 'wrong' side of Neutral (at least as a Cleric would see it!), but Druids are perhaps a more natural ally.

Overall though you must think about how you wish to play your character. Are you a noble soul helping drive Evil from the realms or do you prey upon the weak, lurking in the shadows? You can be neither, but not, now, both.

Full details are available on the Adventurer's Board in the keep in Drakenwood Town. (10th January 2004)

A MAJOR change to guild kit storage has taken place!
Following a detailed investigation by Sages employed by Lord Draken, a new system for dealing with the storage of guild equipment has been implemented.

When you go to your kit rooms you will now find that there is what looks like a shop in place. If you 'list' you will see all the kit available and how
much it will cost to take out. Yes - it will now cost money to take kit
out of the guild stores. However, when you return this kit you will get
either ALL your money back (if it has been a short loan to do things like
comparing weapons, trying on armour etc), or VIRTUALLY ALL your money back if it has been a longer loan. This means that while it costs you money to take the kit out, it is more akin to a deposit than a fee. Return the kit safely and you won't notice the difference.

Now, this yields a number of big advantages for you which may not be at first apparent:

1) Kit Stealing Becomes Impossible
2) People Who Kit The Guild Get Compensated
3) No More Fighting About When To Sell The Kit Before Reboot
4) Greater Personal Responsibility

These are just a few of the benefits, others you will discover yourself as
you use the system.

Full details are available on the Adventurer's Board in the keep in Drakenwood Town. (10th January 2004)

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